I have gotten to the point in unity where I now have a mix of native code and need to link with custom libraries. I was curious if there is any information on how to (from unity’s perspective) include these libraries automatically into the xcode project without having to manually add them every time I go to make a new build.
Are you sure you only want these libs included at the xCode part? You could import them into Unity as plugins. There are a few documents in the Unity manual about plugins which seems to be the way most people use custom libs with Unity projects.
http://unity3d.com/support/documentation/Manual/Plugins.html#iPhonePlugins
Checkout my example for running a post build script on all platforms from unity code without plugins
The Prime 31 plugins call a Apple Script from their post process build player. I’m trying to figure out the same thing as my project now has a 15 step post build regiment that I must follow to update the Xcode project every time I do a clean build from Unity.