Tutorials Package Open Source?

The tutorials package in its current stage is a flawed masterpiece. There are bugs, workflow could be better, but there is so much potential here!

Is there a github where I can provide PRs? There are a couple of things that bug me workflow wise I would like to improve:

  • CurrentPage is NULL bug
  • TutorialContainer and Tutorial being really weird to order
  • Multiple Tutorials in a single project
  • (far-out idea) use TMPro as the backend for page text / support some form of Markdown.
  • More control over image scaling / rethink media for pages in general.
    To name a few.

I would love to improve my own tutorial in these ways, but I can only do it through the tutorial framework. While I could write my own backend, it seems kindof backwards to just improving the real thing if I were able.

It doesn’t seem like this package will receive a lot of love from Unity itself, but I’d hope to see it revitalized. It has huge potential for the future of community teaching in Unity.

Hi @CaseyHofland , unfortunately the IET package is currently closed-source. For reporting bugs, you should be able to open a bug report using the regular Unity bug tracker. The current maintainers of the packages will be notified.

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Tutorial package does not seem maintened anymore, which is really sad. It would me awesome to have this open-sourced.

Just chiming in to tell that the in-Editor tutorials packages have new owners/maintainers now, so there might be a change for updates in the future.

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Several months later and still no update to anything? My bug reports are still open, I have lost hope.

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Hi @MiTschMR , the new home @Ali-Unity3D mentioned is the Education team. We’ve been working away on some updates to the package and will come back with more details on what we’ve done to it and when you can expect them.

In the meantime, what are your bug numbers and I can take a look.

Thanks!

https://issuetracker.unity3d.com/issues/tutorial-containers-are-not-displayed-according-to-order-in-view
https://issuetracker.unity3d.com/issues/tutorials-window-is-highlighted-when-the-masking-window-isnt-open-or-not-selected-in-a-tab-group

Great, thank you! We are actively looking at these as part of the updates I mentioned earlier.

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Hey, quick update on this, we have released a new version of the Package with the fixes of the issues you sent in. More information about it all here Thank you so much for your patience and support!

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I won’t make the usual joke here and just be happy it’s getting some fresh attention :')

I would again like to ask about open sourcing this package or at least accepting community contributions! Especially for a package centered around tutorials, I think there is a lot of neat stuff that users can add if they’re given the freedom to be creative!

Honestly this is more of a larger issue I have with Unity. The only package that seems to work this way is Cinemachine, and it is an absolute gem for it!

Also, amazing work! I remember how much I had to work around the videos being peanut-sized in the past so it’s a welcome improvement to give it its own dedicated controls!

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Hey @CaseyHofland sorry to have changed topic from your original. I hear you on the benefits, it’s not in our plans at the moment because we’re building out the plans for the package still. I’ll add this to the list to discuss for the future. Being totally transparent here, I may not have an answer for a while as we’re still getting to speed with the codebase and internal processes.

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