Hi, I’m working on getting tween timeline tracks to keep their position after the track finishes. I’m using the Unity samples here: Transform Tween track sample | Timeline | 1.6.5
Which in the notes states that it will return to it’s original position when the track is over. Does anyone know how to change this behavior? I’ve been attempting to modify the position at the end of the clip with OnBehaviourPause, and GraphStop, and PlayableDestroy, etc. But I have had -NO- luck. Does anyone have any advice here? Any information will be greatly appreciate.