Tweening the walk of a NPC with charactercollider

This is actually the first time I’ve tried to make a character that isn’t playable walk from point to point - sequentially. There is a mesh-stair step that is killing this character controller though.

I’ve set the charactercollider

  • step offset to high numbers like 50
  • skin width to 0.1…

Character still seems stuck at the stair…

but the character still gets stuck on the stair and can’t seem to reach its final point beyond

Gave up on CharacterCollider… using iTween and capsule collider