TwinGo (Early Build)

Hello to everyone in the community.
I’ve been playing with Unity trial demo for the last 2 weeks and I’m already a fan!!

I’ve been working on this game called TwinGo, it’s a puzzle game with powers and stuff, where you control 2 characters at the same time, Fire Twin and Ice Twin.

I’m thinking of buying an Unity Indie+Iphone basic license to release this game for Iphone.

Here’s some screenshots and a video of a early build:

LEVEL OBJECTS (like floor and walls) ARE NOT DONE, THIS IS A REALLY EARLY BUILD heheh

Hope you guys like it :smile:

REALLY love the characters … they are so rich! Fantastic stuff :slight_smile:

Yeah the character animations are beautiful. It looks pretty polished already.

Very good look. Be careful because “twingo” is a french car brand (renault twingo) and you can be refused by apple (Look to “the edge” problem on the web)

thanks for the support guys!!!

I’m really excited with this project! I’ll keep you updated…! By the way , I want to ask you a question.

After I get this iPhone Basic license, is it too hard to get the game running on the iPhone ? I mean , do I have to change too much stuff in the project ?

Just wondering how deep this cross platform feature gets !

Thanks in advance!

Looks AWESOME! If you hadn’t shown video, I wouldn’t have believed the screenshots. Excellent style in a world where people tend to spend too much effort emulating other style (yes, the almighty “indie” world is an even bigger culprit than “AAA”, but I digress…)

Keep us posted!

I wouldn’t worry about converting to iPhone. I have just done the very same thing. My project opened in iPhoneBasic no probs. I just deleted the standard and pro assets and changed the input code for touch etc. That said, I was conscious that it would be a iPhone game so I already knew I was under the tri/vert limits and no weird shaders were used. It took longer to get the iPod setup with apple and all the certs and provisioning etc installed!

Good luck, it looks great!

Matt.