ok, i know this must make me sound like a simpleton, but i’ve never found unity’s animation system helpful and i can’t figure this out by myself:
i want to run two animations simultaneously, one on one object, one on another. both objects are children of the object with the animation component.
i’ve tried assigning each object as a mixing transform, but unity will still only let me animate one object at a time.
thank you in advance for putting up with such a noobish question
ok, i've had a go with your suggestion, and it only makes things worse :p, now neither animation is playing. thanks for your help though
– anon6005064