I’ve set up a character prefab using some Two-Bone and Multi-Aim constraints from the Animation Rigging package. This character is then nested inside other prefabs, and I move those constraints to put the character in a specific pose. Every time I save the prefab, close and reload it, the constraints have their position completely reset. Is there something I am missing, or is there a way around this? I’d like to keep the constraints in the position I’ve left them in the prefab.
Related topics
Topic | Replies | Views | Activity | |
---|---|---|---|---|
Two Bone IK Constraint doesn't always update when the target is moved | 0 | 49 | September 19, 2024 | |
Animation Rigging - Two Bone IK Constraint needed for aiming ? | 1 | 2350 | July 25, 2020 | |
Multi-Aim Constraint | 1 | 1309 | March 31, 2021 | |
Multi-Aim constraints jumble character bones after deactivate/activate from a pool. | 10 | 2987 | March 16, 2024 | |
Two Bone IK Constraint is extremely imprecise | 1 | 38 | December 8, 2024 |