I have two camera in my game one for the player and one for an enemy
for some reason when i switch to camera two which is the enemy
i still hear the players sound. ive tried turning off the listner on camera two but i still hear the sounds from player one (tanks)
By making the first camera object inactive (cameraOne.active = false), it should disable the listener. From what I understand, when there is only one listener active, Unity will jump to that one. If you make both camera objects contain a listener and the camera, then alternate between them using gameObject.active, it should switch listeners as well.