Two capsules merge in same game space

I’ve written a small game which has one capsule (controlled by me) being chased by two others (controlled by script). When the two chasing capsules get close to each other they merge into the same game space. I’ve had tried applying various combination of colliders/character controllers etc to keep the two apart but to no avail. What is the best way of doing this?

You could also delete them and instantiate a third object ?

I think the problem is that he doesn’t want them to merge.

Do you have rigid bodies assigned to them? You’ll also want to try and use physics commands to move them instead of positioning them as directly positioning them doesn’t play well with physics.

Oh !

Well, did you try to increasing the radius of your Character Controller ?

How are you controlling the capsules? Can you post the code you are using?