Two colliders in one Game Object, one is trigger. How to change size of both?

I have 2 colliders attached to one object and I’m using this code for size change.
void Start()
{
m_Collider = GetComponent();
}

    void Update()
    {
      
        if (Rotation.negative)
        {
            m_Collider.size = new Vector2(1F, 0.9F);
        }

How can I change both when one is trigger?

Hello just dont change size of coliders. I think that much easier way its to change size of the gameobject (if it is empty there is no problem doing it) Use : transform.localScale = new Vector3(x value, y value, z value);