Two different lobbys in multiplayer game?

Hi,

I’m using photon and I want to make a Quick Match lobby and a separate Tournament Mode lobby.

I’ve tried using the following code to create custom lobbys but every time I create a room in the Quick Match lobby with one player, other players can see that room in the Tournament Mode lobby, meaning they’re probably in the same lobby and my code doesn’t work:

private TypedLobby QuickLobby = new TypedLobby("QuickLobby", LobbyType.Default);


    public virtual void OnConnectedToMaster()
    {
      
        PhotonNetwork.JoinLobby(QuickLobby);

    }

-There’s more to the script, but this is the code that’s supposed to create a custom lobby named “QuickLobby”, but people in the Tournament Mode lobby, which is created the same way in a different script, can see the number of players and the rooms created from the quicklobby.

So how exactly do I create two seperate lobbys?

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