Hi guys, in my scene I created a terrain and assigned to it some textures.
Now i have to create an identical terrain, but with different textures.
How can I do? When I copy and past it in my scene, they are “linked”, so if I want to remove a texture from one of them, the texture will be removed from the second terrain!
You can duplicate the terrain data from one of the terrains and use it for the other terrain. Then, you can modify the textures in one of them. You can locate the terrain data asset in the Terrain Collider behaviour of your terrain. (see image below)
Is it possible to click on terrain again and add it as well but dont copy and past from the sameone…