Anyone else having issues building projects that contain shadergraphs with two face shading turned on in 7.4.1?
Shader error in ‘Shader Graphs/TreeLeaves’: invalid subscript ‘cullFace’ at line 3228 (on d3d11)
Compiling Fragment program with UNITY_PASS_MOTIONVECTORS LOD_FADE_CROSSFADE
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR