Two Face Shaders in SG 7.3.1 and beyond

Anyone else having issues building projects that contain shadergraphs with two face shading turned on in 7.4.1?

Shader error in ‘Shader Graphs/TreeLeaves’: invalid subscript ‘cullFace’ at line 3228 (on d3d11)

Compiling Fragment program with UNITY_PASS_MOTIONVECTORS LOD_FADE_CROSSFADE
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR

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I’m getting the same error, breaks all my Shadergraph materials. Not sure if this is something that happened after using Shader Control and converting keywords, or if an update caused it, or something else.

I’m not about to learn how to program shaders though, and I can’t find anything resembling a fix for this, so Shadergraph for me is effectively unusable in my entire project. Guess I’ll move forward with another broken feature, but I won’t hold my breath for a resolution.