I created a house and the player can add objects inside this (instantiating prefabs), but the gameObjects appears in the middle of walls or in another gameObjects.
i tried this code:
function OnTriggerStay (other : Collider) {
Destroy(gameObject);
}
What you’re experiencing might come from colliders and rigidbodies. If you instantiate an object with a collider and a rigidbody, inside another object with a collider and a rigidbody, the two INTERSECT and tend to push eachother off.
To avoid this, place the prefabs on different layers (or use any such alternative), and use the layer collision matrix