Two gameobjects with the same transform

So i am making a game, and in this game i want to be able to have multiple gameObjects in the exact same position. I set the 2 first Objects to have the transform 0.0.0, but one of them is higher than the other. I do not want to set one of them to 0.-3,0, because i want them to share the exact same transform (This is important for the game)

They have different pivot points, if they are 2D sprites, you can set the pivot point using the sprite editor. If in 3D, just set a custom pivot with an empty gameobject. Also, check to make sure that they are not children of another gameObject, as the inspector then only shows local position, and not world coordinates