Two Hour Unity Test...

So I am interviewing for a Unity dev position and have to do a two hour challenge next week. I have no idea what I can do in only two hours… essentially, they tell me what to make and I have to deliver an executable when I’m finished. Just hoping someone here might have done something similar and can give me some ideas. I started making a little tank shooter game and didn’t get too far in two hours… lol.

Hi @daveMennenoh ,

If they didn’t tell you the genre of the project that you’ll have to create, then it’s difficult to recommend a specific tutorial to follow.

My recommendation is to focus on thinking about the simpler, cleaner, and shortest possible solution that you can deliver as soon as your challenge starts.

They know you’ll have a very short amount of time, so it’s more likely not expected to have a complex, highly optimized, or completed solution.

I truly believe that if you deliver something well-organized, following good coding conventions, and using appropriate design patterns you’ll be in a very stand for getting the job.

Good luck with it!

Thanks much Diego. Just been practicing short dev runs… have two more days to practice. I made this little game this morning - though it took me more like 4 hours. LOL.

https://flappyrocket.netlify.app/

Spacebar is the only key…

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I can’t read the interviewer’s mind, but I imagine if you can speak coherently about what you make, especially if you use the right terminology (GameObject, Component, Asset) that would be a huge plus.

Also, be sure you do NOT get stuck on something trivial and waste all your time chasing it. You want to be instantly able to spot and correct the commonest errors, such as syntax, capitalization, nullref / missing reference, index out of bounds errors, etc.

To this end, the instant you have an issue that isn’t readily apparently, start jamming Debug.Log() calls in to find out if the code is even running (trying to fix a problem in code that isn’t even being called is a HUGE time waste), what variable values are, names of GameObjects, etc.

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Thanks for the advice @Kurt-Dekker , it’s much appreciated.

6459895--724282--flappyrocket.jpg
I actually enjoyed that - I’m not sure flappy rocket did though :frowning: …got one last scrambled transmission, something about a large orange triangle, then screaming… then nothing but static.

good luck with the interview! :slight_smile:

Ha! Thanks much @adamgolden !

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I finished the test today and it went good - I was going to post a WebGL build but for whatever reason build settings will not open. I can do a build and run to a Windows exe luckily as I needed to for the test, but nothing happens when I choose build settings.

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Hello Dave, I know its been a couple years now but I find myself in exactly the same position as you, with a 2-hour unity test coming up and I’m not sure what I can achieve in that long. I was just wondering, what did they ask you to do and what did you end up building, any advice would be much appreciated, thanks!

Hey just saw this, sorry. I didn’t get the job. Shit I didn’t get a job until two months ago and it’s not really much Unity. I can’t recall what they had me do, but whatever it was I didn’t do good.