Two independant mouse cursors

Hi

I want to have two players, at the same time, each moving their own cursor (maybe one with a joystick, or the keyboard). Preferably with both having the functionality one finds on the mouse cursor in Unity.

How can I do this?

thanks.

I figured as much, so I went ahead an did this (in case someone is interested):

    public Texture customImageP2;
    public float cursorSpeedP2 = 100.0f; 

    //Coordinates of Player´s 2 mouse. (starts center of screen)
    private Vector3 mousePosP2 = new Vector3(Screen.width/2,Screen.height/2,0);
	
	void OnGUI(){    		
		//Player 2
		//Move cursor
		if (Input.GetKey(KeyCode.A)) //<--
			mousePosP2 += new Vector3(-1 * cursorSpeedP2 * Time.deltaTime,0 ,0);
		if (Input.GetKey(KeyCode.D)) //-->
			mousePosP2 += new Vector3(1 * cursorSpeedP2 * Time.deltaTime, 0,0);
		if (Input.GetKey(KeyCode.W)) //Up
			mousePosP2 += new Vector3(0, 1 * cursorSpeedP2 * Time.deltaTime, 0);
		if (Input.GetKey(KeyCode.S)) //Down
			mousePosP2 += new Vector3(0, -1 * cursorSpeedP2 * Time.deltaTime, 0);
		
		//Implement "clicking".
		if (Input.GetKey(KeyCode.Q)) //RMC
		{
			//send fire 1 to under the mousePosP2
		}
		if (Input.GetKey(KeyCode.E)) //LMC
		{
			//send fire 2 to under the mousePosP2
		}
		
		//Draw the second Cursor
		Rect posP2 = new Rect(mousePosP2.x, Screen.height - mousePosP2.y, 
				customImageP2.width,customImageP2.height);
		GUI.Label(posP2,customImageP2);    		
	}

So far I´ve yet to figure out how to implement the Player 2 right and left mouse clicks, so they behave as the real mouse clicks (or a way to fake/send a Input.GetMouseButtonUp(0) when the player presses “Q”)