Hello all.
I have been experimenting with the twolayerbumped shader from the shader wiki:
http://www.unifycommunity.com/wiki/index.php?title=TerrainTwoLayerBumped
but I need something different and wondered how simple it would be.
I want the two seperate detailed textures controlled with alpha as this one has but instead of a bump channel I wanted a channel that I could place a light map into. Is there an easy way to switch the bump channel with a lightmap for the entire shader?
Better still than a lightmap would be an overall color map (relatively low res) that I would just include the baked shadows in.