Two moving objects collision

I have my character and two foes. Foes are moving to the character, but sometimes they can collide each other. Both foes have triggered BoxColliders and both of them are moving via Translate method on every Update function invocation.

I'm wondering if there's a way, that Unity will handle collisions instead of me and I will not need to handle them manually (i.e. calculate the next frame direction for each foe after collision).

I don't need any physics - they shouldn't push each other. Just move in parallel in case of collision - this would be pretty enough.

Sorry for my poor English. If something is not clear - please let me know, I'll try to rephrase it.

Ended up with using CharacterController for each foe on a scene.