Two nearly identical objects - One doesn't activate trigger

Hi,

I’ve set up a trigger - A cube with no renderer and “trigger” checked. (See below)

It works with every object in my game (bullets and enemies) except for… The player.

The player and the enemies are set up exactly alike regarding collision, rendering and mesh and pretty much everything else. The enemy is even based on the player.

However, for some reason the player just refuses to activate the trigger! I have no idea why and was hoping it’s a common problem that I just can’t figure out. Any help would be appreciated.

Thanks,

TRIGGER:
1238491--52734--$trigger.png

WORKING:

NOT WORKING:

player is not setup as a trigger.

have to use OnCollisionEnter event rather than OnTriggerEnter

Thanks, but then why does it work for enemies? They’re not set to triggers either and when they walk into it, it triggers. :frowning:

I have noticed, occasionally, a trigger will not respond to a collider when building, testing ex. If that is the case,I often delete the object and just recreate it.

That sometimes does the trick.

Maybe you have more than one collider on your enemies.