Two objects with shared material. How to make just one of them glossy?

I have a model with two child objects. Both of them share the same material, but I want one of the objects to be glossy and the other not.

Considering that they share the same material, if I change the metallic shader of one of the objects, it will affect the other one. How can I manipulate the metallic parameter of one of the objects without affecting the other one?

I solved my little problem. I just duplicated the material and reassigned it to the target object. It was easier than I thought. :slight_smile: