So I’m using the same movement script for a two-player cube fighting 2d game
I’m trying to move my players using Input.GetAxisRaw(“Horizontal”) and can’t seem to find a way to make a sort of “Horizontal2” axis for player2 to move on its own axis, without having the movement controls carry over to both players at the same time.
I tried to remap the project settings by renaming a second horizontal axis Horizontal2 and changing the negative key to “left” and the positive key to “right”.
IF anyone can help me that’d be much appreciated; thank you.