Two player game over Amatuer radio instead of ip network ?

I am new to Unity as of yesterday.

I have been designing a Battleship game in python that uses Amatuer radio as the network transport and I am wondering two things.

  • Can a Battleship game be created in Unity that will allow me to code the game turns into text and send them to a radio transmit API? The receive side would be simply checking an SQLite database for records containing the game id and turn info.
  • Can the game be run without any internet ? Obviously if I am using Amatuer radio as the pseudo network transport I would not need internet, I just need to make sure the game does not require a server connection and can run standalone as an executable.

It is doubtful anyone here has made a game in Unity which uses amateur radio to talk to other players. So at minimum you’d have to get a lot more specific about how you planned on doing that part, what specific API’s your using, etc, before anyone can offer an opinion.