It is my first time using th is new InputSystem. >.<
I created an InputActuion with two schemes.
Now if I attach a PlayerInput (on UI) to one of my GameObject with scheme1/auto-switch uncheck/send message, my OnMove is triggered as expected.
Then if I attach a second PlayerInput to a different GameObject with scheme2/auto-switch uncheck/send message, then non of the game obejcts would ever receive OnMove. It is gona work with defined button if I remove any of them.
I am so confused.
The two scheme are both keyboard, just jump with ‘space’ and jump with ‘up arrow’ for two different gameobjects.
Can anyone help!