Two problems with trees i'd like help with.

I’ve made a few trees with unity’s tree tool. Spawned a bunch of them and noticed two problems.
1: If i have anti aliasing on, trees get random white pixels (screenshot attached)
2: Tree billboards are not affected by global illumination, so if i want to make a day/night system trees just glow in the dark (Screenshot attached)

Could really use some help with those problems.


Hi,

Perhaps you could attach the Billboard Render component to your trees?

Ive run into this prob before, can tell you my solve was Shader. All shaders are different, and support different features. I deal with alot of foliage in my games, and i have 4-5 different shaders for foliage. When i have run into this alpha type prob, changing shaders solved it, due to compatability.