When you run a Unity “stand-alone”, where does it save it’s input settings? I would like to delete these when I build a new version of my game so I can test the default settings.
Has anyone else had problems with object rotations when importing Blender files into Unity? I haven’t diagnosed the problem to be sure what’s happening, but basically what happens is this: I have a .blend in my /assets folder and I use it in a new scene. I made my changes in Unity (added rigid body, scripts, etc.) and saved the Unity scene and project. Now I create a new scene (same project, same resources) and drag the same object into the new scene. The object looks the same in the edit window, but now shows a rotation of 270, -90, 0 and is scaled to 0.5, 0.5, 0.5. Huh? Everything was lined up properly in Blender and my first Unity scene. This could just be user error, as I’m still getting comfortable with Unity, but it’s happened a couple times.
I’ve ended up just importing the actual meshes from Blender, rather than the parent object that contains them. I did have a few problems with rotation and so on (which was possibly me just getting confused), but more importantly, a large (3000+) polygon model was crashing Unity consistently. When I imported the mesh rather than the container, the crashing instantly stopped and never returned, plus Unity took noticeably less time when hitting “play” to test out a scene (it’s less than a second now, but it was several times longer before).
Of course, that does mean having to fix the rotation in Blender, but that’s simple enough. In object mode, just bring up Transform Properties and rotate X by -90, then apply. I usually then rotate it 90 degrees back (but I don’t apply that), so I can go back and work on stuff “right side up” if I need to…that works since importing the mesh directly means Blender transforms aren’t imported. It’s a small annoyance, but I never have any importing issues anymore.
Ok, thanks Eric. It’s at least comforting to know I’m not the only one with this problem. Next time I run into it I’ll try to document it and post a bug report. It would be nice if Unity didn’t do this.
Any idea how to clear the “input settings” for a stand-alone? I’m a bit scared to just start deleting files randomly, but it’ s a pain to modify the input manually after I’ve tweaked it in the Unity editor.