Hi i am making a kind of a hockey game however when i hit the puck from the side with the player they instead overlap and the puck stops. Afterwards when the player goes out from the puck it seems like the puck is added that energy, however little. Both objects have rigidbodys attached, and the player have a box collider attached, and the puck have a capsule collider attacher, former a mesh collider with the same results. Both rigidbodys have Continous Dynamic collision detection, and Interpolate is set to Interpolate.
I have tried to do it only with the physics engine, moving the player with addforce, which for some reason works, kinda, atleast the colliders don’t overlap however the puck transfers most of its energy to the player and therefore more or less stops, is there a way to do this so that the puck doesn’t loose energy?