Two screens on the device

I am trying to get a split screen going for a car racing game, top would be player one and bottom is player two.
I got everything setup, and i adjusted the camera normalized viewport rect to be half the screen for each camera, then put the second camera 0.5 higher on the y.
So it looks like it should work…

However, the guitextures for each side of the two screens are screwed ,
basically i have two gas pedals for each player, one for gas and one for break. Their position on the screen is not what it shows, so you touch it, but nothing happens, when you touch a bit over it, then things happen.
So the positioning of the guitextures are all different…

What is the best way to achieve split screen game, with guituexture for each side ???

Thanks for no answers!
I found a very easy and simple solution,
Just in case anyone is trying to do what I am doing,
Just create another camera and cull to a separate layer with all guitextures.
Other two cameras don’t cull that separate guitextures layer.

Works perfectly.