Do you know if is it possible to modify the water shader to make it two sided textured? It is in order to make the underwater surface effect. Until now I turn 180 degrees the water mesh when the camera(player) went under the water, but the problem is, what happen in a multiplayer environment? I can´t use that method anymore (the water mesh turning or not depending of each player position).
The side under the water don’t need to have reflection or refraction effects.