Two sided water shader?

Do you know if is it possible to modify the water shader to make it two sided textured? It is in order to make the underwater surface effect. Until now I turn 180 degrees the water mesh when the camera(player) went under the water, but the problem is, what happen in a multiplayer environment? I can´t use that method anymore (the water mesh turning or not depending of each player position).

The side under the water don’t need to have reflection or refraction effects.

Isn’t it easier just to place the same water mesh, turned 180 degrees, that uses a non-water shader (but something that gives simple transparency)?

You are right, Aras. Thanks :sweat_smile:

here’s my tip:

Have two water planes, both same size, same position, and one rotated 180 degrees…

Here’s the answer
I asked the same question to someone who had the pro version.

the shader required is:
FX/water Grabpass

within the shader parameters are :
Inverse fade
Inverse fade foam:
These control the amount of backwards refraction so you don’t need two meshes.

Or if you reverse engineer the bootcamp demo you can see it all there.
hope that helps…

With the reversed mesh way you get odd terrain reflections

@Grady Lorenzo, that was mentioned almost 6 months before you posted that.
@2000ator, man, your first post is a necropost. Shame.