Hey guys,
I have two prefabs snapped side by side. Their box colliders are edge to edge. Same tag, same X axis, 100% snapped together. One surface, two box colliders side by side.
However, as my project uses modular wall pieces and a bouncing projectile, the projectile can hit the corners on the individual colliders and they deflect off at unpredictable angles, to the player it looks flat with the protectile hitting it and flying off in a seemingly random directions. The issue being that i can’t get multiple snapped object to act as a single surface.
I have tried making the colliders wider too so that they overlap which does help for certain angles but not the glancing hits so i need a more permanent solution. I have a single collider spanning both objects at the moment but the project is due to have different properties so they will need their own colliders.
Any ideas?