Hi I’m not a Unity Developer, I’m the 3D guy (Maya).
I have 10 rectangles.
2 sides of each rectangle have a static texture.
The remaining 4 sides needs an animated texture.
The way I would tackle this in maya is have the animated texture in 1 image sequence for all the rectangles. Then have 10 different static images for all the static sides.
I would like to avoid creating 10 image sequences for all the objects.
not sure if I’m clear, see attachment (just imagine there are 10 different objects with different images on each side but the middle behaves the same for all).
Can Unity use multiple textures in one mesh on different faces?