TwoBoneIKConstraint strange issue

Hello, I was trying out the new animation rigging features but I’m clearly doing something wrong or something has not been set up correctly. Unfortunately, nothing that I tried worked… I’m posting here because the issue might be obvious to a more expert eye.

Here is my setup (Unity 2019.2.15f1):

Here is what happens once I go into play mode (it moves under the floor):

The character also does a back and forward movement…

This is how my skeleton is set up:


Thank you,
Alex

Hi Asuka01,

Difficult to say at a glance. We fixed a bug a while back where using Animation Rigging constraints with a humanoid character could introduce offsets if the character hierarchy was scaled (Transform of Animator GameObject set with a scale other than (1,1,1)). This may be what you’re encountering here!

Here is the issue tracker for reference: Unity Issue Tracker - [Animation Stream] Using animation rigging constraint with humanoid character introduces an offset

I think you are lacking an animation controller. The rig does that if your dont have an animation