Hello, I was trying out the new animation rigging features but I’m clearly doing something wrong or something has not been set up correctly. Unfortunately, nothing that I tried worked… I’m posting here because the issue might be obvious to a more expert eye.
Difficult to say at a glance. We fixed a bug a while back where using Animation Rigging constraints with a humanoid character could introduce offsets if the character hierarchy was scaled (Transform of Animator GameObject set with a scale other than (1,1,1)). This may be what you’re encountering here!