I know how to tie the entire model to a single game object so you can click and drag it around, but I want to know how to tie an individual limb to a gameobject so when you click and drag the model’s, say wrist, inverse kinematics are used to articulate the rest of the arm and shoulder into a predictable pose without affecting the rest of the model’s articulation.
I haven’t found any tutorials or resources on this topic, but it’s something I’ve wanted to replicate for awhile.