I have two capsule colliders with rigidbody components. 1 capsule is controlled by Player one, one capsule is controlled by Player 2 - movement is fairly simple, just flying around in zero gravity, X&Y axis only.
I am trying to tie the character together with a rope. This means:
- There should be a maximum distance
which they can travel from each
other. - The rope should be physics-based and collide with
objects in the environment.
(If I can only get the first bullet point, I can attempt to design the game around that - but I’m really trying for both features).
I will describe my current implementation and failures in the comment. Thank you.