I am trying to build an ISystem into a DLL using the Roslyn compiler and while it does build correctly I am getting a runtime error:
ArgumentException: Type MySystem couldn’t be found in the SystemRegistry. (This is likely a bug in an ILPostprocessor.)
Unity.Entities.WorldUnmanagedImpl.CreateUnmanagedSystemInternal (Unity.Entities.World self, System.Int32 structSize, System.Int64 typeHash, System.Int32 typeIndex, System.Void*& systemPtr, System.Boolean callOnCreate) (at ./Library/PackageCache/com.unity.entities@1.0.11/Unity.Entities/WorldUnmanaged.cs:469)
…
I’ve only found a couple of topics on this error and they relate to the system being a generic system. That’s not the case here as it’s about as basic of an ISystem as you can get:
public partial struct MySystem : ISystem
I have seen mentions that the system should be added to the TypeManager but how can I do that? It’s not a generic type. When I switch the system to a SystemBase instead of ISystem then it does not throw any errors at runtime. While this is a backup I’d rather use ISystem if it’s possible.
Thank you for any insight!