Hello,
We’ve just upgraded to Unity 3.5 and now we’re seeing the following error occurring when some character animations are playing (the animations themselves play successfully):
type == m_TransformInfo.transformType
UnityEditor.DockArea:OnGUI()
The interesting part is that it only occurs for a handful of the animations that we’re using, even though they were all produced using the same pipeline. Sometimes it happens once or twice for an animation, and then not at all when run the next time. Sometimes it happens on every update for a specific animation. Plus, as I mentioned, we didn’t have this error at all in Unity 3.4.
I read here: http://forum.unity3d.com/threads/123780-Unity-3.5-asset-type-m_TransformInfo.transformType about the possibility that flipping back and forth using scale = -1 may cause some errors, so we eliminated that but it did not fix the issue.
What is this error?