hello i got an error that says that 1 or more { are not correct but there are correct if i remove this line of code public float rand_t = (Random.Range(5.0f, 50.0f));
then i dont get the error this is my code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawnmob : MonoBehaviour {
public Transform enemy;
// Use this for initialization
void Start()
{
public float rand_t = (Random.Range(5.0f, 50.0f));
}
// Update is called once per frame
void Update () {
}
}
pls help
thx for help
You cannot make a variable which is local to a function public/private. It is in local scope and only exists within that function. Did you want:
public float rand_t;
Above the functions and just below your enemy variable with:
rand_t = (Random.Range(5.0f, 50.0f));
In the Start function?
1 Like
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawnmob : MonoBehaviour {
public Transform enemy;
public float rand_t;
void Start()
{
rand_t = Random.Range(5.0f, 50.0f);
}
void Update ()
{
}
}
You can’t declare it public in the start method.
also
public float rand_t = (Random.Range(5.0f, 50.0f));
should actually be
public float rand_t = Random.Range(5.0f, 50.0f);
You would only encase it like that if you have it nested like this
Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));