Type "XXX" already defines a member called "Update" and "Start" with the same parameter types. ///Watching Coding In Flow so this is the same script

Type “XXX” already defines a member called “Update” and “Start” with the same parameter types.

Watching Coding In Flow so this is the same script

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    private Rigidbody2D rb;
    private Animator anim;
    private SpriteRenderer sprite;

    private float dirX = 0f;
    [SerializeField] private float movespeed = 7f;
    [SerializeField] private float jumpforce = 14f;


    private enum MovementState { idle, running, jumping, falling }

    // Start is called before the first frame update
    private void Start()
    {
       rb = GetComponent<Rigidbody2D>();
       anim = GetComponent<Animator>();
       sprite = GetComponent<SpriteRenderer>();
    }

    // Update is called once per frame
    private void Update()
    {
       dirX = Input.GetAxisRaw("Horizontal");
       rb.velocity = new Vector2(dirX * moveSpeed, rb.velocity.y);

       if (Input.GetButtonDown("Jump"))
       {
           rb.velocity = new Vector2(rb.velocity.x, jumpForce);
       }

       UpdateAnimationsState();
    }

    private void UpdateAnimationsState()
    {
        MovementState state;

        if (dirX > 0f)
       {
           state = MovementState.running;
           sprite.flipX = false;
       }
       else if (dirX < 0)
       {
           state = MovementState.running;
           sprite.flipX = true;
       }
       else
       {
           state = MovementState.idle;
       }

       if (rb.velocity.y > .1f)
       {
           state = MovementState.jumping;
       }
       else if (rb.velocity.y < -.1f)
       {
           state = MovementState.falling;
       }
       anim.SetInteger("state", (int)state);
    }
}

Are you sure the type “XXX” is PlayerMovement? If so you can try reimporting / refreshing but otherwise double check the type listed in the error.