TypeCache API for runtime

In this thread Alexey mentioned Unity had plans to implement the TypeCache API for use at runtime on device. Is this still on the backlog or any news about the feature? I’d still be interested in using it, not so much for critical game features, but for debugging and development tools that run on device.

EDIT: I profiled on mobile device today and found that it takes around 7 seconds to scan all of the assemblies that my smallish test project uses. That’s still a little too long even for debug code.

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That indeed would be a welcome addition. We are using a custom cache that filters-out clr and unity types, but it’s clunky and less performant than the native solution currently available in the editor. Really hope it’ll be available in runtime at some point. @alexeyzakharov