From the start of Unity WebGL App, I’ve got a TypeError: “attempting to access detached ArrayBuffer” (FireFox) or TypeError: Cannot perform %TypedArray%.prototype.set on a neutered ArrayBuffer (Chrome) . Logs attached. We have a huge project with different generic systems and after a big update, this error starts to appear. Trying to find out the reasons of this error in Web but didn’t get any familiar cases. Can you recommend anything which can help with that problem, any suggestions, options to check will really helpful?
5163644–512084–crush_before_load.txt (18.9 KB)
5163644–512087–crush_before_load_FF.txt (20.5 KB)