I have 36 1000x1000 terrains and I am trying to bake my navigation, but it’s been running for about 12 hours. It seems to go along pretty well until it hits “12/16 bake indirect 78 jobs” and then the CPU drops from 80-90% down to 50% and has been running that way for 11 hours. Is this typical on large terrains? Im using Unity 5.3.5f1 on a MacPro 2.7Ghz 12 core 64Gb ram.
I previously had similar issues baking GI, but tuned some settings, changed my camera culling, and mostly got lighting bake time down pretty good. Are there similar settings I can look into, or a tutorial about advanced navmesh baking I can look at that will help guide me with similar changes? Thanks!