I was importing some models I’ve bought from the asset store in Maya to use as learning references, and I noticed that there was little consistency between poly counts and how they were defined. I.E. one “super-high res” was about 76k polys, while another “low-res” was something like 40k.
This isn’t a specific question. I’m aware that many factors beyond poly count play into a games overall performance, but I’m curious to know different peoples thoughts about what they consider to be good practices concerning poly count.
Right now I am working on an animal model, and before being smoothed and without any fur it is already about 50k polys. But I want it to look highly realistic. I suppose it’s a matter of priorities, right? If I want realistic looking graphics, I have to trim elsewhere to save performance?