Typing Effects Pro is a powerful text typing solution for Unity. It gives users great flexibility to customize the typing styles. Typing Effects Pro is extremely easy to use, adding the effect components and applying preset effects can be done by just clicking the menu.
WEB DEMO | INTRO VIDEO | DEMO VIDEO | ASSET STORE Excellent Performance: This plug-in uses uGUI which was released with Unity 4.6 and works very efficiently. It is also optimized for Desktop and Mobile devices.
The initial version of package also includes 4 pre-defined settings, which you can easily apply using menu.
The 4 pre-defined effects are:
âž Artificial Intelligence
âž Emerging Words
âž Typewriter
âž Hacker Style
Unity Free and Unity Pro compatible.
Features
Combine different typing modes
Customizable typing cursor (cursor character & color)
Random Character Glitch effects
Various Typing Delay controls
Stackable text typing effects
Sounds for keystrokes and words
Unity 4.6 uGUI support
Easy to use UI
Where Can It Be Used
Character Dialogues
Status Messages
Artificial Intelligence communicating via text
Instructions/Tutorials
HUD Messages
Menu
Typewriter effects
Handwritten effects
Computer Screens in games
Introductory Offer :
50% OFF on Typing Effects Pro.
Participate in the contest and get a chance to win Free Vouchers of ProWeapons Kit(more here).
The introductory offers are valid till 28 February, 2015.
I wanted to make something like the black mesa text that appear at 21st second.
(Each alphabet first glows from 100% alpha & gray color into 0% alpha with orange color)
(When orange color is reached with 0% alpha, the text then cools down into gray text)
(The whole text then stays there until all of them fades out uniformly.)
But sadly there is no per-text color change using the current Unity UI text component.
And, even if I seperate each alphabet with its own text game-object, I do not know how will it be
possible to align the text spacing just like the usual text font.
Hello LongGood, Typing Effects Pro currently works on new uGUI’s Text component, we haven’t tested it on NGUI yet.
Theoretically, if any text solution is working on uGUI’s text component, then Typing Effects Pro should work over it just fine.
Hi @Gekigengar , with our plugin you can detect when the typing has finished and start fading the text like you want.
For that you can get the TypingEffect component on your text gameobject and call isFinished() method on it which returns if the typing has finished or not.
As for the glowing and orange color effect which you are talking about, Typing Effects Pro currently doesn’t do that. For text styling and coloring, you may want to check out Text Mesh Pro.
Same as above. Some instructions would be greatly appreciated. I have spent two hours and keep getting:
“NullReferenceException: Object reference not set to an instance of an object
TypingEffect.Awake ()”
When using it on my own uGui Text. The demo’s work great but I can not for the life of me figure out how to use it outside of them. A simple tutorial would have been an important consideration in releasing this guys.
Looks like the plugin stopped working with Unity 5.5. The typingEffect.dll doesn’t load anymore in the editor with following error displayed in the typingEffect.dll import settings:
Plugin targets .NET 4.x and is marked as compatible with editor. Editor can only use assemblies targeting .NET 3.5 or lower.
Any change to get the plugin compiled for .NET 3.5?
UPDATE: Not needed anymore, replaced the plugin with a custom solution