In Unity 2.6, opening Build Settings, then clicking Build gave me a choice of path and filename for the webplayer app I wanted to build.
In Unity 3.0, doing that only gives me a choice of base folder, inside which the editor creates a new folder called WebPlayer, and the files WebPlayer.unity3d and WebPlayer.html inside of them. Unlike 2.6, I see no option to change the filename, or prevent the editor from creating a new folder and putting files inside them.
Is there something I’ve missed here? How can I change the built file’s name and actual location in Unity 3.0? Changing the Product Name in the Player Settings has no effect.