I noticed some problems with using fonts in the U3 editor. It would be helpful for me if someone could check and confirm that this isn’t just me having a problem.
Font color is no longer editable via the Inspector for a Font Material. The color shows up, but clicking on the color yields no results, as if it is now readonly.
Font shader is no longer selectable.
I’m on a Macbook Pro with Unity 3.0 b3. Can anyone else confirm this behavior? This seems like it was just a regression but I want to be sure before filing a bug on it.
you have to create an entirely new material, set it to GUI/TextShader, and you have to drag drop the font texture (from the auto-generated font) into the texture slot. It doesn’t show up when you press the select-button.
Now the Text Color button works as expected.
in your GUIText object choose the Font and for the Material you take new Material you just created.