i have an animation on a door activated by a trigger.
now when my player enters the trigger the collider mesh on the door does the animation ( i can walk through the door ) but the renderer stays in place, i can’t see the door rotating. the animation is done with the unity animation tool.
any suggestions ? anyone had this before ?
Can you post your sample project?
Case 373174
This has been resolved - problem was that the object was marked as static.