Hello,
I’m posting here the problem i’m currently having with U3 b7.
This is about the new Multiplayer exe (v2.0):
Contester.exe
Facilitator.exe
Masterserver.exe
Proxyserver.exe
I’ve compiled all sources (with VC++ 2008) as release and installed on my physical dedicated server.
I’ve no problem runnig masterserver.exe and facilitator.exe together. On my MAC desktop with U3 b7 when I registerhost, the host is well created and when I launch a client the connection run without problem. (client/server through masterserver over Internet is ok).
Another scenario WIFI:
Server : iPhone
Client : desktop
Masterserver+facilitator => desktop connection OK
Another scenario WIFI:
Server : desktop => register hosts works
Client : iPhone
Masterserver+facilitator => iPhone connection OK
Another scenario NO WIFI:
Server : iPhone
Client : desktop
Masterserver+facilitator => desktop cannot connect
Another scenario NO WIFI:
Server : desktop => register hosts works
Client : iPhone
Masterserver+facilitator => iPhone cannot connect
So, using some users recommendations, I’ve tried to run the proxyserver.
But when I have masterver+facilitator + proxyserver and when I use the sample code of Unity - Scripting API: Network.useProxy
But this doesn’t works => it seems the server cannot be registered on the server….
Does proxyserver.exe is currently working properly ? or how to use it ?
So, the conntester.exe doesn’t work so.
Any help would be really appreciated to make an iPhone (server or client) connects another device (iphone/ desktop / web …)
Thanks a lot.
(PS: Ports and IP are well defined on each exe…)