U3 B7 - Proxyserver.exe / Conntester.exe problem...

Hello,

I’m posting here the problem i’m currently having with U3 b7.
This is about the new Multiplayer exe (v2.0):
Contester.exe
Facilitator.exe
Masterserver.exe
Proxyserver.exe

I’ve compiled all sources (with VC++ 2008) as release and installed on my physical dedicated server.
I’ve no problem runnig masterserver.exe and facilitator.exe together. On my MAC desktop with U3 b7 when I registerhost, the host is well created and when I launch a client the connection run without problem. (client/server through masterserver over Internet is ok).

Another scenario WIFI:
Server : iPhone
Client : desktop
Masterserver+facilitator => desktop connection OK

Another scenario WIFI:
Server : desktop => register hosts works
Client : iPhone
Masterserver+facilitator => iPhone connection OK

Another scenario NO WIFI:
Server : iPhone
Client : desktop
Masterserver+facilitator => desktop cannot connect

Another scenario NO WIFI:
Server : desktop => register hosts works
Client : iPhone
Masterserver+facilitator => iPhone cannot connect

So, using some users recommendations, I’ve tried to run the proxyserver.
But when I have masterver+facilitator + proxyserver and when I use the sample code of Unity - Scripting API: Network.useProxy

But this doesn’t works => it seems the server cannot be registered on the server….

Does proxyserver.exe is currently working properly ? or how to use it ?

So, the conntester.exe doesn’t work so.

Any help would be really appreciated to make an iPhone (server or client) connects another device (iphone/ desktop / web …)

Thanks a lot.

(PS: Ports and IP are well defined on each exe…)

nobody else have the same problem to run iphone multiplayer games over 3G/ EDGE and masterserver/facilitator ???

:frowning:

im having this problem, have you ever figured it out?