u3 beta 5 help, anti aliasing not working

a bit of a problem here, not sure if anyone else had this problem too. i upgraded to u3 beta 5, but the the anti aliasing kinda not work or something. here is my example

this is from unity 2.6

this is from unity 3 beta 5

as you can see, the softness is gone from the tree shaders. its the same settings. the only upgrade was the real time shadow, which was beautiful.

does anyone else had this problem? or is there any other settings i need to adjust.

also, why did they changed the default font? i missed it. because most of my project is based on that old font.

the setting to change is rendering from deferred to forward rendering

driver AA will not have any impact in deferred rendering at all

nope. the AA just smoothens my building edges. the tree shaders are still like that. plus forward rendering kills my realtime tree shadows.

In forward rendering, the realtime shadow is restricted to a single directional light per scene in Unity 3
Only deferred rendering has support for realtime shadow on more than that

If you want antialias in deferred you must do so through a shader.
At the time you can use the edge blur postfx to achieve a similar thing or use it as base for an own shader to do real AA (u3 likely will get such a shader internally at some point for AA support, but there isn’t one right now)

In Unity 2.x, there was no deferred rendering, only forward and as such the AA you see there is driver based AA

can u help on how to achieve that? i basically have zero knowledge on shaders and im looking through the shader labs and basically got lost in it.

thanks for the reply though. if u can help me on that edge blur fx it’ll be a life saver.

its a pro shader present out of the box in the corresponding assets. you only have to use it :slight_smile:

for some reason i didn’t found any edge blur post fx in my assets

Do a search for edge blur in your assets. That should bring it up. If it isn’t there, re-import the pro shaders package that is in your B6 directory.