a bit of a problem here, not sure if anyone else had this problem too. i upgraded to u3 beta 5, but the the anti aliasing kinda not work or something. here is my example
this is from unity 2.6
this is from unity 3 beta 5
as you can see, the softness is gone from the tree shaders. its the same settings. the only upgrade was the real time shadow, which was beautiful.
does anyone else had this problem? or is there any other settings i need to adjust.
also, why did they changed the default font? i missed it. because most of my project is based on that old font.
In forward rendering, the realtime shadow is restricted to a single directional light per scene in Unity 3
Only deferred rendering has support for realtime shadow on more than that
If you want antialias in deferred you must do so through a shader.
At the time you can use the edge blur postfx to achieve a similar thing or use it as base for an own shader to do real AA (u3 likely will get such a shader internally at some point for AA support, but there isn’t one right now)
In Unity 2.x, there was no deferred rendering, only forward and as such the AA you see there is driver based AA