I’m experimenting with the new interactive cloth and have run into a behavior that seems a bit odd to me. I have a mesh collider that the cloth is attached to and used the default cloth mesh. I’m using a separate collider / rigid body driven by the user to tear the cloth. When I set attachment/tear to true and the cloth tears away from the attached collider, an explosive force results throwing my user’s object out of view. So is this explosive force intentional behavior? If so, in the future will there be a setting to adjust this? Attached is a view of my inspector settings.
I see what was going on. The “explosion” was really the “attachment response” factor. I didn’t understand what that setting does, but that was surely the cause for what I was seeing.