Hi,
Is there a way to launch 2 instances of U3 for debugging, or will the final version allow this?
Traditionally when I debug a networked game I run the server locally and debug it as well as the client. In U3 since it now has a debugger and I’d like to use a headless Unity build as a server and a normal one as a client, I’d like to be able to run 2 instances of the editor launched from the MonoDevelop debugger. I tried launching 2 instances of the editor and it doesn’t work.
Any way to do this?
Thanks!