U3 Multiple Instance Debugging?

Hi,
Is there a way to launch 2 instances of U3 for debugging, or will the final version allow this?

Traditionally when I debug a networked game I run the server locally and debug it as well as the client. In U3 since it now has a debugger and I’d like to use a headless Unity build as a server and a normal one as a client, I’d like to be able to run 2 instances of the editor launched from the MonoDevelop debugger. I tried launching 2 instances of the editor and it doesn’t work.

Any way to do this?

Thanks!

Hi,

you can launch 2 instances of U3 using the terminal :

/Applications/Unity/Unity.app/Contents/MacOS/Unity -projectPath “/Users/MyUser/MyProjectFolder/”

regards

Sweet, thanks!